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The turrets also take a long time to turn, meaning that planning where your enemy is, so that you can turn your guns to face that area, is crucial. While their guns have immense damage per shell, they also have much longer reload times compared to other ships. However, battleships have their disadvantages. All this means that they can take a punishment before sinking. Battleships also have superior armor, making them able to survive many shell hits (the large healthpool does come as an advantage). From Tier VI onward, many battleships have powerful self-defense AA guns, which provide protection against enemy aircraft. Their range also becomes their defense, as they do not have enough speed to dodge battleship salvos. Some advantages about battleships are that they equip powerful main battery guns, having a long range that can deal massive damage to other battleships, cruisers and carriers, and numerous secondary guns. Their main characteristics are thick armor, massive guns and reduced speed and manuverability, when compared to the other classes, cruisers and destroyers. Battleships (or known as B.B or BB) are large warships. The game involves employing a sling shot to propel small cannonball-shaped birds with really bad attitudes at rather fragile glass and timber houses populated by basically catatonic green pigs. For those who don’t have a clue what Angry Birds is all about, here is a quick synopsis. The interesting question: Recently clients have asked about the phenomenally successful casual computer game Angry Birds, designed for mobile phones, tablets and other platforms. This question pops up when products become massively successful based on their user experience design – think iPhone, iPad, Google Instant Search, Nintendo Wii, Microsoft Kinect. The unusual question: Surprisingly, it is a rare client indeed who asks the opposing question: why is an interface so engaging that users cannot stop interacting with it? This is a difficult question because it requires cognitive reverse engineering to determine what interaction attributes a successful interface embodies that result in a psychologically engaging user experience. This question yields to experience and professional usability analysis. The answer to this persistent question is complex but never truly elusive. The usual question: Over the past 40+ years as a consultant in the field generally known as human factors engineering (aka usability engineering), I have been asked by hundreds of clients why users don’t find their company’s software engaging. « Why Cisco flipped over the Flip Video Cam (and paid $590 million for a small dose of simplicity) - The Science Behind User Experience UX Design and Usability Testing » Why Angry Birds is so successful and popular: a cognitive teardown of the user experience |
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